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Latest Updates: experience RSS

  • 10:25 am on August 25, 2010 | 0 Permalink | Reply
    Tags: , , experience, product mangement,

    Listening to customers

    Back when I was in Product Management, I used surveys to gather feedback from beta testers. Given how valuable (and appreciated) the feedback could be, I now make a point to participate in surveys when asked. Unfortunately, even something as simple as a survey doesn’t always go as planned. Here’s what I was greeted with yesterday during an attempt to provide feedback:

    Screen shot 2010-08-24 at 9.16.04 AM.png

    Pretty awesome, huh?

    I had better luck loading the page today; However, after spending a few minutes filling out a survey, guess which button didn’t work?

    Screen shot 2010-08-25 at 10.58.30 AM.png

    I generally expect only a very small percentage of customers to fill-out surveys, so the reliability of the survey service is of utmost importance — if you actually want to listen. In this case, I hope that web metrics can be used to track how many customers started the survey vs. how many completed the task. [NOTE: If you're designing surveys, tracking abandonment points during the survey process can also give you an idea whether your surveys are too long, or asking the wrong questions.]

     
  • 4:15 pm on August 19, 2010 | 0 Permalink | Reply
    Tags: experience, ,

    I do appreciate it when companies try to…

    I do appreciate it when companies try to address “security”, but this is so bad it’s comical. I hope “math” wasn’t your favorite subject in school:

    Screen-shot-2010-08-17-at-9.27.43-AM.png

     
  • 4:06 pm on August 19, 2010 | 0 Permalink | Reply
    Tags: experience, , ,

    Stuck with the “critical security problems” of Flash?

    It is not helpful when this:

    Screen shot 2010-08-19 at 5.00.50 PM.png

    Links to this:

    Screen shot 2010-08-19 at 5.01.01 PM.png

     
  • 6:44 pm on January 25, 2009 | 0 Permalink | Reply
    Tags: , , experience,

    Book: Sketching User Experiences

    I finished “Sketching User Experiences: Getting the Design Right and the Right Design last week in preparation for the upcoming UX Austin Book Club meeting.

    It’s 400+ pages, but a rather easy read. The book covers a range of topics, including:

    • The value of good design.
    • Good design only happens when designers understand the context of use, and explore many possible solutions.
    • Sketching allows designers (and potential customers) to explore ideas at low cost.
    • Sharing sketches enables early feedback.
    • Techniques for sketching interactivity.
    • Sketching can involve computers, cameras, and smoke-and-mirrors provided that it remain quick, inexpensive, disposable, etc.
    • There are many examples of quality sketching available in the archives of HCI history, and replicating these experiments is good practice for a budding interaction designer.

    My opinions on the book are mixed. It definitely offers positive motivation for sketching — and some great stories to feed those “why are we drawing pictures instead of coding” conversations that come up all-to-often with clients unfamiliar with UX Design. However, the book does come across a little passive, yet arrogant at times, while making numerous references without context. This gives it a somewhat academic feel, reading more like a light-weight thesis than a typical design book. That said, if you work in UX Design, being familiar with the ideas in this book will go a long way toward helping your career.

    While reading, I highlighted a few quotes, which I’ll list out below. I grabbed these not because they represent the theme of the book, per se, but because they had unique meaning to me, or something I’m working on. (For example, I’ve already used one of the quotes below in a presentation on the design process.)

    Quotes:

    “In order to design a tool, we must make our best efforts to understand the larger social and physical context within which it is intended to function.”

    This is a classic UX/HCI principle of understanding the user and their context for interaction as a design constraint/criteria. It’s a basic requirement in designing a product/solution that delivers value to a customer.

    This next quote is an interesting one for companies thinking that they can solve “design” simply by hiring a few designers:

    “It does not matter if you already have the talent to save your company among your current employees. If you do not have the vision, will, and power at the highest level, then that talent is almost certain to remain as wasted as it is frustrated.”

    Becoming a design company isn’t as easy as hiring designers (just like becoming an innovative company cannot happen simply by filling the ranks with a few smart people.) Companies can only lead the pack when these values go all the way to the top. Until that happens, organizational practices (and politics) will keep those talented stars from shaping the companies’future.

    This one’s fantastic (and the one I used in a presentation):

    “Even if you do a brilliant job of building what you originally set out to build, if it is the wrong product, it still constitutes a failure.”

    Meaning, that even if your company can execute a product vision perfectly (ie., you have great developers/craftsmen/etc.), you’re still wasting your time, and money, if you haven’t validated that your concepts will provide the market value you’re trying to achieve.

    On the reason it’s important to share all ideas when brainstorming:

    “…better idea[s] would never have come about were it not for the idea that it replaces.”

    In other words, even bad ideas provide value via the thinking that occurs when we consider them.

    On team dynamics and the work environment:

    “A healthy team is made up of people who have the attitude that it is better to learn something new than to be right.”

    “A design studio without ample space to pin up sketches, reference photos, clippings, and the like,… is as likely to be successful as an empty dance club.”

    And finally, a reminder on why you never skip peer reviews:

    “It is better to have your preliminary work critiqued by your colleagues while there is still time to do something about it — no matter how difficult the criticism might be — than to have the finished project torn apart by strangers in public.”

     
  • 11:00 am on January 23, 2009 | 0 Permalink | Reply
    Tags: , experience, , , ,

    IDEO Labs LiveView: an iPhone app for on-screen prototyping

    IDEO Labs just released a killer app for iPhone prototyping called LiveView. The application allows the iPhone to view, and interact with, a region of your desktop machine’s screen. Using this, you can have a prototype (or even an XCode application) running on your desktop, and try it out from your iPhone.

    LiveView screen shot

     
  • 9:52 pm on April 22, 2008 | 0 Permalink | Reply
    Tags: experience, ,

    Time to backup gmail if this is true…

    If this post is true, there’s now a really good reason to backup gmail locally: “Is google shutting down email accounts if they suspect hijacking?

     
  • 8:01 pm on January 23, 2008 | 0 Permalink | Reply
    Tags: , experience

    Formality and Audience

    Hard vs. soft edges differentiating the intended audience and meaning of the message:

    street markings

    Non-standard shapes and markings and the ability for drivers to ignore them based on unfamiliarity:

    street markings

     
  • 10:52 am on January 10, 2008 | 2 Permalink | Reply
    Tags: experience

    Physical template defaults

    txdot



    An artifact from a time when vehicle license plates used registration stickers. Amazingly, registration renewal paperwork still comes with a placeholder for the old-style sticker, now in VOID form.

    Interestingly enough, the State is apparently proud of this recent redesign, which now “instructs you to throw away the ‘VOID’sticker.” (via TXDOT: Vehicle Registration Sticker)

     
  • 10:22 pm on September 4, 2007 | 0 Permalink | Reply
    Tags: , experience,

    User error vs. machine error vs. interaction design

    Why the high volume of discarded stickers? What does this tell you about the users? What about the machine?

    The full context:

    The design of this self-service, produce-pricing machine includes an area for discarded “mistakes”; but at what point is it an indication that it’s no longer user-error?

     
  • 11:44 am on August 25, 2007 | 0 Permalink | Reply
    Tags: , experience, ,

    Interface design on Sparkfun’s new GeoChron

    Interface design on Sparkfun’s new GeoChron

    Sparkfun just released a new, stand-alone GPS logging device, which looks to be a slick alternative to all the “mobile-device + Python + bluetooth GPS” hacking I’ve resorted to for similar tasks. It’s a pretty tempting package if you need dirt-simple GPS logging. However, I’m a bit confused by the switches. Take a look at the picture of the device below:

    There are two toggle switches: one for on/off, and one for standby/run. Take a minute to look at the switch diagrams and labels, and think about how to use this device. How do you turn it on? How do you make it start logging?

    Now that you’ve thought about it, was it clear? What does the ’1′ on each switch mean to you? What does the graphic under each switches label mean? Ignore the ’1′ and ’0′ and look just at the diagram. Based on the graphic alone, which switch position should “on” be?

    I used to get the ’1′ vs. ’0′ on switches backwards when my mental model was of the ’0′ indicating a completed circuit. Now I use a binary metaphor, where a ’1′ bit is on, and a ’0′ bit is off. That seems to be what the switch means. But if I take that approach on the GeoChron, then the standby/run switch is installed backwards. Personally, I think I’d drop the graphic under the switch labels (I think it’s more confusing then helpful), and flip the standby/run swtich so that ’1′ means ‘run’, and so that the switches are both pressed in the same direction when the device is on and logging. With a device this simple, you really shouldn’t have to think about how to turn it on. (I still want one though ;-)

     
  • 4:33 pm on August 22, 2007 | 0 Permalink | Reply
    Tags: experience, ,

    Any shape or size…

    “when an object can be any shape or size, what shape or size should it be?”

    I love following Jan Chipchase’s Future Perfect blog. It documents an amazing level of ethnographic research that most companies simply don’t have the luxury to participate in. The quote above is a closing slide in one of his presentations. It stuck me because of it’s dual use as both a design meditation, and a serious question designers of any product should be able to answer. It also begs the reverse question for existing design:

    If this object could have been any shape or size, why did it end up like this?

    (Via: Insight & Innovation: Design Research, Nokia Connection 2007 [ppt])

     
  • 2:49 pm on July 11, 2007 | 2 Permalink | Reply
    Tags: experience,

    Changing the URL experience with typography

    I started using the Locationbar² Firefox add-on a few weeks ago, and I’ve been amazed at how significantly it changes the experience with URLs. The interesting thing is that I already think about URLs as RESTful commands… but when you see URLs broken apart visually into distinct domain, path, and argument sections, the visual interpretation quickly change from “a bunch of random text that the browser understands”, into “a domain-name/brand, and specific service”.

    It’s difficult to explain without visuals, so let’s start with a traditional looking URL:

    es_url_oldschool

    The traditional-looking URL is a bunch of text. We recognize it as a URL, and typically market it as a full-text string. However, many sites use non-friendly URLs (think Vignette CURLs, for those who know what I’m talking about), in which case URLs are often massive strings full of seemingly random characters. When surfing sites with such URLs, the browser’s location bar becomes something you ignore until you’re ready to type in a new address.

    Now let’s look at a Location’ized version of the same URL:

    es_url_locationized

    Quite different! The Location’ized URL is a distinct representation of a domain name (“eriksmartt.com”), and a service (“blog”). Information we don’t need, which normally just causes visual clutter (like the ‘/’characters), has been greyed-out, and brand-recognition remains strong.

    Here’s another example:

    lolcat_url_example

    Just looking at that URL, it’s pretty clear what site I was on, and what I was asking for — which is exactly what a URL is. Writing out http://flickr.com/photos/tags/lolcat loses some of this meaning. It becomes a single address, rather then a service and a request.

    Of course, clever domain-names can lose some of their brand recognition using this approach:

    delicious_locationized

    Still, I’ve already grown so accustom to seeing URLs as Locationbar² displays them, that it feels disappointing to use browsers lacking this capability. I’ve also found the tool to be extremely handy while developing websites, making it very clear which server I’m accessing, and what request I made.

    YMMV, but I definitely recommend trying it out — and I’d love to hear about your experience using the add-on!

     
  • 4:01 pm on October 23, 2006 | 2 Permalink | Reply
    Tags: , experience, , , , , ,

    Dashboard Widget to mash iTunes library with OnTour.net

    Just the other day I had a friend mention a desire to scrape tour schedules in MySpace so that he can find out when artists he’s interested in are in town. (He eventually decided it was too much hassle and would like someone else to do it, which is why I’m able to mention it here.) It’s a cool idea, though the OnTour Dashboard Widget takes it to perhaps another level.

    The Widget monitors tour information in OnTour.net and compares it to the music you have in your iTunes library. The downside being, of course, that you have to hit F12 to get a notification. But otherwise, the interaction model is perfect — meaning that you don’t need to change your behavior at all, yet you gain new value and information. Brilliant.

    (Via Lifehacker)

     
  • 9:43 am on October 22, 2006 | 0 Permalink | Reply
    Tags: experience, ,

    Unboxing my latest Apple product

    Since no Apple product should go without an online documentary of it’s unboxing process, I present to you, <voice type=”monster truck rally”>The Amazing Unboxing of the Apple Battery Recall Replacement Battery!</voice>

    Image503

    Image504

    Image505

    Image506

    Not quite as sexy as an iPod.

     
  • 3:58 pm on September 11, 2006 | 0 Permalink | Reply
    Tags: , experience

    In-car hillclimb footage

    A little something for your @Friday folder — here’s some fantastic in-car footage from an Audi RS4 and an Audi R8. The soundtrack alone is worth it:

    Audi RS4 Hillclimb (A record-breaking run, from what I gather): http://video.google.com/videoplay?docid=1806221753710392507

    Audi R8 Hillclimb: http://video.google.com/videoplay?docid=6184680728064832823

    (Via Autoblog)

     
  • 12:59 pm on September 11, 2006 | 0 Permalink | Reply
    Tags: , experience,

    Feature-bloat and customer satisfaction

    In my day job as a Product Manager of mobile development tools, there’s a frequent struggle between feature-bloat and a desire to simplify the development process. Even when you know that it will improve the user experience, it can be difficult to build a business case for removing features or re-factoring a user interface. Because of this, I’m always excited to find any tangible data on the ROI of simplifying complex technology. (ie., It’s not enough to say “customers will like it better”, and it’s not easy to find compelling data to clearly demonstrate a tie between improved usability and improved consumer uptake.)

    Even still, war stories and the occasional bits of research do help the cause. For example, the post “Capability, usability and feature fatigue” offers a short summary of a Harvard Business Review article titled, “Defeating Feature Fatigue“, which features the following quotes:

    “Before use, capability mattered more to the participants than usability, but after use, usability drove satisfaction rates. As a result, satisfaction was higher with the simpler version of the product.”

    “If companies conduct market research by asking consumers to evaluate products without using them, too much weight will be given to capability, and the result will likely be products with too many features.”

    This idea ties nicely to another Harvard article, titled, “Feature Bloat: The Product Manager’s Dilemma“, which also caught my eye.

    (Via In-store good or at-home good?)

     
  • 9:18 am on June 28, 2006 | 0 Permalink | Reply
    Tags: experience, , ,

    GPS + Compass for location-aware mobile search

    Found this nice piece on an application of geo-aware (location based) mobile search:

    What’s that? In Japan, phone has answer

    “If you stand on a street corner in Tokyo today, you can point a specialized cellphone at a hotel, a restaurant or a historical monument, and with the press of a button the phone will display information from the Internet describing the object you are looking at.”

    The technology is a combination of GPS + compass + internet connectivity. With the GPS chip on-board, the phone knows where it is, and with the compass it can tell which direction you are facing. Using that information, the phone can perform a very accurate location-based search.

    It would be interesting to combine this technology with what the ZoneTag folks are doing on location-based image recognition. It’s pretty easy to imagine mobile devices that can tell exactly what you are looking at, translate signs, give directions, and pull in community feedback to help navigate and explore the world. Anyone who’s experienced the joy of wandering foreign cities can appreciate the value in having your mobile keep an eye out for restaurants and activities nearby that you won’t want to miss!

     
  • 9:52 am on April 27, 2006 | 5 Permalink | Reply
    Tags: experience,

    Google Group setup headache

    Tip of the day: If you’re setting up a Google Group, don’t try to invite 400+ people at once no matter how legitimate the group is — it will get you “flagged for review”, which will leave your group “pending approval” for an undetermined amount of time.

    And how do I know? I’m continuing to wait an undetermined amount of time ;-) I suppose in hindsight that I should have issued invites in small blocks rather then all at once. But then I didn’t know it was going to be a problem. I guess from Google’s perspective, inviting hundreds of people could be seen as a convoluted means of spamming people.

    So.. if you’re one of the 400+ people who I’m emailed about a Google Group invite “coming soon”… well… there’s been an unforeseen delay.


    [Update: May 2nd, 2006] It took two weeks, but the group was finally authorized and invites went out today! Woo hoo!

     
  • 8:35 am on March 30, 2006 | 0 Permalink | Reply
    Tags: experience, ,

    Looking across the pond for new media innovation

    I just watched the BBC demo from mix06. Stunning. But while watching it, it occurred to me that the BBC’s unique position of being publicly funded is a huge advantage for adopting new media technology, and that advertising-funded media in the States seems to be battling against these same advancements.

    Since UK citizens fund the BBC (at least, that’s my simplified interpretation), it is in the BBC’s interest to make their content easily available to all (paying) citizens. In other words, DVR’s, IPTV, and video iPod’s can be embraced rather then feared. Additionally, since their funding is somewhat fixed and consistent (ie., no spiky ad revenue), it is also in the BBC’s interest to reduce content distribution costs where possible to free up money for new content creation (ie., P2P file sharing amongst their customers is a good thing since it cuts the BBC’s direct bandwidth costs.)

    Where it gets particularly interesting though, is that the BBC should be in no way threatened by the idea that their viewers will be copying, re-mixing, fast-forwarding, place-shifting, and sharing the content. With no need to track ad impressions, there’s no dreaded “30-second-skip” attacking legacy business models. Surly they still need to track customer interest to know which shows to fund, but that seems a lot easier then developing content based on how lucrative a viewing audience is for advertisers.

    What’s great about this situation is how well it demonstrates the connection between business models and the ability to embrace change and adopt to consumer needs. In the States, we are at risk of legislation making it illegal to watch movies on one’s computer and even more illegal to share a video with a friend. In the UK, IPTV and P2P networks might just save the country money.

     
  • 5:18 pm on March 15, 2006 | 0 Permalink | Reply
    Tags: , experience

    SXSWi — quick post

    Instead of blogging throughout SXSW Interactive (there were plenty of bloggers there), I decided to wait until after the conference and pull together a few highlights from my notes. I’m still working on that, but until then I have a few quick comments about the conference.

    First of all, it was fantastic. It really was one of the better conferences I’ve been to in a long time (and I’m glad that was the case, since this was the first tech conference I’ve paid for completely out of my own pocket — I even had to take vacation time to attend!) The last SXSWi I attended was during the down-fall of the dot-com economy, so the conference wasn’t exactly ripe with enthusiasm; However, the recent spike in entrepreneurialism and innovation happening on the web was certainly fueling the excitement this year. The conference was practically over-booked with friendly people.

    My second comment is more of a general conference-going tip: For whatever reason, presentations and panels rarely end up being about the topic listed in the schedules. Because of this, you want to pick sessions based on: (1) Whether you have an opportunity to learn something new (ie., it’s a topic that’s at least somewhat new to you); and (2) The actual people presenting, rather then the topic. For example, even if you weren’t interested in Darknets, “The Future of Darknets” panel included Ian Clarke (of the Freenet Project) and Kori Bernards (VP Corp Comm for the MPAA)! You knew that was going to be a heated discussion. And the “Interview with Henry Rollins” — no way was I going to miss that!

    In the end, I think part of what made the conference so enjoyable was the opportunity to go to panels and sessions that weren’t just mobile-specific. If my attendance had been company-paid, I would have been in all (instead of some) of the mobile panels, and I’d be spending my evenings writing up trip reports instead of out having drinks with other conference goers. Call it a mixed-blessing… but I’m looking forward to next years’conference already!