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	<title>Comments on: PyGame on Nokia 770</title>
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	<link>http://www.eriksmartt.com/blog/archives/139</link>
	<description>my little chunk of bandwidth</description>
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		<title>By: erik</title>
		<link>http://www.eriksmartt.com/blog/archives/139#comment-44</link>
		<dc:creator>erik</dc:creator>
		<pubDate>Fri, 08 Jul 2005 15:01:43 +0000</pubDate>
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		<description>Nope.  Too many dependancies that also don&#039;t work yet.  With the 770 it&#039;s a bit easier since it runs Linux.  Things just compile (for the most part.)  But for Series 60, everything must be ported to the Symbian OS.  It&#039;s not impossible, it&#039;s just a lot of work.

Instead of biting off something that big just yet, we made the decision to start off by just exposing the low-level C++ API&#039;s and using those as a foundation to build on.</description>
		<content:encoded><![CDATA[<p>Nope.  Too many dependancies that also don&#8217;t work yet.  With the 770 it&#8217;s a bit easier since it runs Linux.  Things just compile (for the most part.)  But for Series 60, everything must be ported to the Symbian OS.  It&#8217;s not impossible, it&#8217;s just a lot of work.</p>
<p>Instead of biting off something that big just yet, we made the decision to start off by just exposing the low-level C++ API&#8217;s and using those as a foundation to build on.</p>
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		<title>By: MH</title>
		<link>http://www.eriksmartt.com/blog/archives/139#comment-43</link>
		<dc:creator>MH</dc:creator>
		<pubDate>Thu, 07 Jul 2005 08:07:21 +0000</pubDate>
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		<description>Does the PyGame api work with Series 60 Python ?</description>
		<content:encoded><![CDATA[<p>Does the PyGame api work with Series 60 Python ?</p>
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